King, No King
Feb. 13th, 2026. Friday.
A tribute to RTS. When I played Starcraft back in the day, I somehow completely missed the name of the game. So I called it “King, No King.” A title that fits the premise of RTS. There’s either a king, or no king at all. When you think you’re in the victory, you may find yourself demolished instead.
I survey my kingdom from above.
Expand the borders, claim resources.
A reign of prosperity, peace and love.
I’m kidding, of course. Conquest is glorious.
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I’ll send my people to plant a flag.
Mark my territory to give warning.
Hangs from the pole over my settlement.
Sprouts like a tree, soon to be a forest.
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Specks of red on my minimap.
Prepare my forces, they’re at our borders!
Could it be? We’re under attack.
How bold and boisterous! They think to destroy us.
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I’ll send infantry to test their mettle.
If they’re scouts or weak, they’ll turn and flee.
They surely aren’t prepared for battle.
They can’t have much yet, it’s still early.
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As my men close in, to my surprise,
Enemy seems smaller than I thought they were.
So few of them, they’re sure to die.
But they don’t flee until I get closer.
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As I land a hit, they start to run.
Such amateurs, let this be a lesson.
Don’t sit there while I charge my guns.
You’re throwing the skirmish. Your lives are forfeit.
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I chase them down with occasional hits.
They’re lacking in evasive movement.
Such a simple pattern–a forward sprint.
They’re just delaying defeat, why don’t they just quit?
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Delay? Oh wait.
A chill down my spine.
Could they have been
Stalling for time?
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I see, of course.
Base is under attack.
They split their forces,
And sent a few to distract.